The Crown of the First King is back in stock after a long absence.
This giant apes that wander the mountains above Azor are less inclined towards maudlin reflection on ancient times than the small peoples of the land, but that doesn’t mean they are completely devoid of sentiment or any sense of history.
The Crown of the First King is perhaps their most valuable artifact, a chain of heavy golden plates, dotted with bright fist-sized polished gems. Even the largest of the giant apes today cannot fit it around their head – it could be worn as a necklace by most. They tell tales of the First King, his rivalry with poisonous giant serpents and the last Tyrant Lizards of the far lowlands, and how he threw down the stone houses of the cold-blooded folk, driving them out or burying them under the mountains.
No-one alive today knows whether these tales are true, but if asked, the apes will simply, silently, point at the crown as evidence of their ancestor’s might.
The Histath serpentfolk are now back in stock after a long hiatus, and I’ve also done a general restock of the Saleesa. They’re all up in the shop now!
So far it looks like the new online store is working well, but I have had two people mention that the shipping calculator gave them very weird (read: very high) results. If that happens, please let me know and I’ll sort it out.
After a decade of only taking orders via email, the Forge of ice online store is open!
And, since it’s Cyber Monday, it’s time to have my very first sale – ever! If you enter the coupon code CYBERMONDAY at check-out, you can get 10% off your entire order. The code is good through Friday.
I’ve also got the long-awaited Dragon Turtle for sale! You can check that model out at the link, along with the rest of my current catalog:
I’ve posted these to the Kickstarter page and to social media, so it occurs to me that I should share them here as well – here are some sample pages from the long overdue Eye of the Cyclops game book, the contents of the Cult of the Eye’s treasure vault.
This is of course not all of the strange and valuable items that are hoarded by the cult, but these are the items that are locked in their vault at the time of the adventure (assuming that the players don’t harass the cult into taking some of them out to use against our heroes!)
You’ve found your way to the Forge of Ice website… which I do not currently use. The best and fastest way to get ahold of me is though the Forge of Ice Facebook page – www.facebook.com/forgeofice or you can also find me on Instagram or Twitter.
I’ve been meaning to get the site working and useful for like ten years now, and… it’s still not there. One of these days I’ll figure it out (or hire someone to set it up for me), but, at least for now, social media is where my main presence is.
There is no online store -if you’re in the UK or EU and would like to order something, check out the Forge of Ice section on the Fenris Games website at:
So, it’s the end of the year! Time for one of those “here’s the state of and near-future plans of Forge of Ice” posts.
I think this is where you usually say “BIG THINGS ARE COMING IN 2020!”,
and, there are (big as in Dragon Turtle sized!), but the immediate
priority is finishing the long-overdue Cyclops book & Kickstarter
fulfillment.
Good progress is happening with it. I advertised it
in the KS as being a 30-page booklet, but the manuscript is currently
significantly longer than that. I’m not sure what final page count it’s going to land at, but it’s gonna be more than 30.
After the Cyclops KS is finished, then the Dragon Turtle is gonna
happen. Unlike the Cyclops book, it’s finished. Everything is done,
and stretch goals are going to be kept to a minimum – I’ve learned my
lesson there. Fulfillment will be on a much more realistic time scale,
too, with any stretch goals (a couple of additional head sculpts)
explicitly adding to the fulfillment time frame.
After that…
man, there are a zillion things I want to do. I’ve got those Queen and
the Princess sculpts for the royal court of Zor-Al set. The sculpts
were done in early 2017! I’m not sure when that set’s ever going to
happen at this point. I don’t want to leave those beautiful Kev White
sculpts forever unreleased, but I’m not doing another KS for a set of
minis with a booklet until the writing & maps are completely
finished ever again – the Cyclops set has been a series of lessons
learned. I’ve also had the outline written for a similar-sized set for
my the Azoran ape-men for years. The Histath snake-men, too. “Demon
Servants of the Ape God” and “Lost Tombs of the Serpent Kings” will
happen someday, but at this point they’re far beyond the horizon.
I’d also like to do some fantasy figures that are separate from my Pulp
Sword and Sorcery/Lost World stuff (the Dragon Turtle will be the first
of those), but other than a few sketches those plans are currently
nebulous. If the Dragon Turtle does well, I have a few ideas for
another premium giant monster, and that’s definitely a fantasy thing,
not a Pulp or Lost World critter.
So that’s about where things are at right now. I’m optimistic for 2020. Finishing up the Cyclops project is the ONLY priority at the moment. Once that’s done, then the Dragon Turtle. After that… I dunno. I might take a step back and reassess and reorganize a bit.
I hope everyone is having a safe and fun New Years Eve, and I look forward to having an excellent 2020!
Sirrush sculpted by John Dennett, painted by Andrew Taylor
The Sirrush is the largest predator in Azor. They are the Azoran
Dragons, the undisputed apex predator of the land. Some of the largest
crocodiles might mass nearly as much, and some of the longest snakes
might be a bit longer, but nothing can match them for ferocity and
toughness.
Sirrush are primarily fish eaters, their favorite food being the huge catfish that teem in the shallow waterways and slow rivers. They are most commonly seen lounging on riverbanks, their necks stretched out, resting on low-hanging branches, looking for fish to reach down and snatch. However, they are able and indiscriminate hunters, not limited to riparian environs. Juvenile individuals in particular can be found almost anywhere, and are known for trying to eat anything smaller than themselves. Fully grown adults are just as likely to scavenge carrion or steal kills from other predators (including juvenile Sirrush) as they are to hunt. Even the notoriously belligerent Skull Pigs will reluctantly surrender a kill to a hungry Azoran Dragon.
Sirrush artwork by RJ Palmer
Sirrush have specialized scales covering their necks. These scales have a slightly metallic sheen, almost like fish scales, and can be flared out a bit when the animal is agitated. They also use those scales to break up the shadow of their neck when they are fishing, fluttering or waving them to match the movement of nearby leaves. The neck scales also seem to play a role in courtship rituals, as a way for one Sirrush to display aggression or interest towards another.
Like some crocodiles,
they make large nests out of piles of rotting leaves and other debris,
laying their eggs in shallow dirt mounds before covering them with
foliage. This is when Sirrush are at their most dangerous, as they will
aggressively attack any creature, large or small, who approaches the
egg mound. Females will protect and herd the young for several months
after they hatch, after which time the juveniles will disperse. At a
glance, these very young juveniles can be mistaken for long-legged
monitor lizards, but as they grow their horns become more prominent, and
their fearlessness and aggression distinctly mark their true heritage.
Juveniles may stay in packs of 2-4 animals for several years, but as
they get older they become increasingly territorial and solitary.
Individuals reach maturity at about 15 years of age, and can live up to
100 years (although rarely more than 70).
Each model comes with two heads, one with the mouth open, one with the mouth closed.
Although adults are relatively rare, in theory Sirrush could be encountered anywhere in Azor. Territories of any adults near human settlements will be well known and avoided, and juveniles who cross human areas will be hunted and killed, if possible. A trio of horse-sized Sirrush juveniles are a threat to travelers and livestock, and experienced adventurers or soldiers could find themselves hired to hunt them down or drive them away. Adults guarding a nest would be a terrifying threat, and their tendency to cache food in a den means that there may occasionally be treasure to be found (anything non-edible carried by their victims). After nesting in a territory for 20 or 30 years, the amount of coin and metal might be significant, although heroes might need to spend a week excavating a lair to uncover and find it all.
As the title says, it occurs to me that I don’t update this website as often as I probably should.
I’m going to try to work on that.
Over the next few weeks and months I’ll be posting RPG-style “monster encyclopedia” entries for some of the creatures in my Azor setting. I’m posting them to the Forge of Ice Facebook page (which is where the bulk of my online presence resides), but I’ll post them here, too.
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